Metal Slug 7Developer: SNK PlaymorePublisher: Ignition EntertainmentGenre: ShooterRelease Date: Although SNK is primarily known for its fighting game series, I have to admit games like King of Fighters and Samurai Shodown were not what originally sparked my interest with this particular publisher. Instead, it was both the Baseball Stars and Metal Slug franchise that were my gateway to Terry Bogard, Geese Howard, Yuri and the A level SNK characters.I’ve always felt that was the best in the series. One and two were great, but three blew me away, especially with the eventual port of the game to the Xbox with a lot of bonus features and frills. MS 4 & 5 were a step down in quality, but they were still enjoyable games. MS 6 made its US debut on the awesome Metal Slug Anthology for the Wii and PS2 and all six games thrown together gave that compilation our “Shooter of the Year” award for 2006.Two years later and we finally have the much delayed Metal Slug 7, exclusively for the DS. Anytime a series gets up to the number seven, things start to get a little stale.
Is MS7 able to show us something new, or has the series picked up the same issues that detractors say about KoF, where SNK just makes cookie cutter games to sate an ever shrinking core audience?Let’s Review1. Story & ModesIt’s Marco and gang against General Morden once again. This time though, it appears time travel is involved, or at least it seems that way from the scene you get in the game. Much like every other SNK game, Metal Slug 7 is very sparse when it comes to story details, leaving much of it up to the imagination unless you find one of the many sites that go into detail with the official canon plots of these games. My one big complaint with SNK is that the stories are left only for the zealots to enjoy rather than having them fully fleshed out in the games.Like is all MS games, you’ll be killing enemy fighters and vehicles, using your own vehicles known as “Slugs” to help propel you through the game and each stage ends with a massive boss fight. You’ll save POW’s who in turn give you power ups and you play until you beat the game, die, or achieve a high score. From just a plot and core gameplay point of view, MS7 does appear to be a paint by numbers game.
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Thankfully, first impressions can be decieving.There is one new mode in Metal Slug 7 and that’s “Combat School.” Combat school is actually a lot of fun as they are drills in which you go through mini levels trying to achieve one of several different objectives. In each of these, the goal isn’t necessarily just to beat the mission, but it’s to achieve whayt would normally be a secondary objective in the main game. These goals may range from “Save as many POW’s as you can” to, “Only shoot living enemy targets.” When you complete each level, you get a rating.
Each rating equals points, and points act as XP, where reaching a certain threshold of points earns you a new military rank. These are many missions in combat school to complete and this gives the Metal Slug series a nice breath of fresh air similar to “Fat Island” in MS3.I’m at that point where I find the side games like Combat school to be more entertaining than the main game versions of Metal Slug. Maybe it’s because we are at the 7th game and it’s in these offshoots that we really see SNK get creative. Combat School is actually the main reason I would recommend this game to long time MS fans like myself as it’s something outside the box and it can be quite difficult to obtain an S rating, while quite easy for someone new to MS to barely eke through the mission.I wish the main game of MS7 had a bit more innovation, but Combat School gives the game some much needed depth, especially at a $29.99 MSRP.Story & Modes Rating: Decent2. GraphicsIt should really come as no surprise that Metal Slug 7 uses some of the same sprites we’ve been seeing for over a decade. This is SNK after all. Still, this is one of the brightest and sharpest looking Metal Slug games ever and you can really see a difference in graphics when compared to the ports of MS4 & 5.There are some new animations in the game to reflect each character’s new “special attacks” (more on that later), and I love all of the new bosses.
Each boss is HUGE in stature and they each provide some fun and harrowing battles as you try to figure out their attack patterns and ways to kill them.There is no slowdown present in MS7, which is amazing considering the amount of enemies and shots on the screen at all time. I was very impressed that the little DS cart could handle all the action on the screen, especially when slowdown has been present in shooters and fighters on the system.Visually Metal Slug 7 is a generation behind what can be done in portable systems.
MS7 would have easily worked as a GBA game, or even an Xbox or PS2 game. Although the graphics are a bit outdated in terms of texturing and pushing the limits of the DS, they still have the classic retro feel the MS series is known for and it’s still appealing to look at, especially since so many characters have nuances about them when shot, killed, or made angry. The little details make up for the usual SNK sprite reuse.Graphics Rating: Decent3. SoundThere’s a lot of classic Metal Slug sounds in this game. The POW’s “Thank You!” when you say them.
The cries of pain when someone is shot or stabbed. The familiar machine gun shooting when the game first starts.
All the sound effects and tiny “voice acting” bits Metal Slug fans have come to cherish are still intact and make this latest MS game a joy to play through.The music of MS7 is quite nice as well. Like with all MS games, the music is enjoyable and sets the tone of the game, yet is never annoying or distracting. This is importance because it allows the gamer to concentrate on the high rate of firepower blazing across the screen rather than the music. I honestly can’t even remember the music with the game turned off, but if I boot it up in my DS and listen only to the background tracks, I can hum along with them with ease.Unlike most games, the special effect noises are more important than the score with MS titles. Each gun has their own unique sound, each Slug makes specific unique noises, and even run of the mill cannon fodder soldiers have their own expressions and noises. Like with graphics, MS7 tends to let the little subtle nuances stand on their own, and it’s the perceptive gamer that catches these. If you take the time to listen to the myriad of noises in MS7, you’ll walk away quite impressed with all that they crammed into this little cart.Sound Rating: Good4.
Control and GameplayThank you SNK for not doing a touch screen & stylus version of controls. No siree, you’re playing Metal Slug 7 the way the series was meant to be played, with button mashing action all the way. You use the D-pad for moving, the Y button for shooting, the A button for gernades, the B button for jumping and the R button for changing between weapons.
It’s classic Metal Slug controls all the way, and the game plays perfectly here on the DS.There are six playable characters this time around, and each has their own specific abilities that you can use. Some characters have two abilities, while others have one. Marco, the main character, actually has two to three depending on the difficulty level you choose. Some special abilities are innate with the character such as Marco’s double damage with the handgun or Eri’s ability to have twice the normal amount of grenades. Four characters however have special abilities that can only be used by pressing Up, L and Y at the same time. These characters are Clark, Ralk, Tarma and Marco.
Tarma and Clark’s aren’t very useful in my opinion, but Ralf’s is pretty impressive, it’s just too bad his inherent weakness is too strong for even his special ability to overcome. Marco simply has a salvo shot that does extra damage, but he has to be stationary to do it. Thus Marco is the best of the four with special abilities and continues to make him the best character choice overall.
The special abilities are new to MS7, while the strengths/weaknesses bits are holdovers from MS6.Something you might not notice at first is the “Rush Blaster System.” This is because it only pertains to your score. The faster you kill enemies on the screen, the higher your rush blaster meter gets. The higher the meter, the bigger the point multiplier you receive. You can get the meter up to 16x, so for those of you concerned about high scores, keep a close eye on this meter.MS7 is an amazingly solid game with some of the tightest controls for a DS game this year.
The gameplay is exceedingly simple to get a hold of and master. It’s surviving the waves of enemies that are your real challenge here.Control and Gameplay Rating: Unparalleled5. ReplayabilityIf there is one thing MS7 excels at, it is replayability. You have six different characters to play as, each with their own unique moves and styles. Sure you can beat a game with Marco, but can you with Flo?
This puts a nice new twist on the game and lets you discover which character works best for you. Combat School is another area you can spend a lot of time on as you try to raise your rank, or replay each mission to get a better score.
Finally, you have the prisoner list, which shows you how many POW’s you have freed in each missions. For gamers who like to complete every little aspect of a title, this is more than enough reason to replay a mission as you try to save every single beardo in the game.If that’s not enough, there’s also trying to set a new high score. Remember once upon a time when that alone was reason to beat a game?Replayability Rating: Good6. BalanceGenerally this is an area where most SNK games, including MS titles score a bit low.
This is because SNK’s idea of “Easy” is what most developers would call “Normal” or “Hard.” With MS7 however, they have provided an easy mode that is actually well, better suited to new gamers or those that can’t hack “SNK Boss Syndrome.” I actually found myself enjoying all the different difficulties settings and one can even argue that the game plays differently in each, which certain characters performing better on say Easy, then on Medium or Hard.In terms of character selection, there are some characters that are superior to others. This may come as little surprise, but the series mainstays of Fio and Marco are the top tier characters, with Tarma and Eri acting as the middle tier. I put newcomers Ralf and Clark (You do know where these characters originally came from right? Nice bit of fan service SNK!) at the bottom simply because Ralf’s speed issue is far too annoying for me to enjoy him and Clark’s back breaker move is only there for people playing to set a high score rather then beat the game. Still, each character has their uses.I love SNK for letting you have the mission select option in MS7. This means people can start on whatever missions they choose, making progressing through the gamer easier for newcomers to shooters. However, I also love SNK for limiting the amount of continues you get.
Too many shooters with unlimited continues make the game eatable by anyone who just wants to press the continue button over and over again, making the game fundamentally worthless as the average gamer tends to ignore the actual level design and insane difficulty of the game. It also makes them play recklessly because hey, unlimited continues. SNK has struck the perfect balance here with MS7 and although I prefer, “The more you play, the more continues you earn” style, this is arguably just as good.MS7 is probably the most balanced of all Metal Slug titles. The difficulty levels are different enough that you can feel it, and easy is actually easy for the first time in SNK history, making one of their titles accessible to all gamers.
Sure the game is still pretty hard and only an idiot savant wilol beat the game on his first playthrough, but MS7 managed to strike the perfect accord between being challenging and rewarding, making it playable by all.Balance Rating:Unparalleled7. OriginalityThe main game of MS7 is indeed a cookie cutter experience. Only level design and boss fights separate one MS game from another, and even then it can be a blur for even the most ardent of MS fans. Combat School is highly enjoyable, but even here, many of the missions are the same exact level, just with a different goal, making things run together. Plus, this isn’t the first time SNK has done Combat School.
Just play Metal Slug X and you’ll find it there too.Although MS7 is a lot of fun and offers some nice new gameplay issues and a fun new mode, it really is bereft of creativity. The core game, albeit it quality, has not changed since the very first Metal Slug title. This makes these few innovations truly stand out, but also reinforces just how little the series as grown since its inception.Originality Rating: Bad8.
AddictivenessI have to admit I spent a lot of time on this game, but most of it was trying to improve my scores in Combat School. The main game of MS7 was fun, and I enjoyed trying out all the new characters, but because Combat School was new and different, I found myself drawn to doing something other than the same old, same old.The main game has its moments, but after seven Metal Slugs featuring the same exact runthroughs, the eyes tend to glaze over a bit, even if this IS the best MS since MS3. Combat School will definitely keep MS veterans glued to this game as they try to raise their rankings and scores, while the new MS7, although derivative of the previous six, will provide a lot of entertainment as you try out all the new characters, regardless of your previous Metal Slug experience.Addictiveness Rating: Above Average9.
Appeal FactorWell Metal Slug and run n’ gun shooters in general have gone from being one of the most popular forms of gaming ( Ikari Warriors, Contra, Rush N’ Attack) to being a very niche type of game. It also doesn’t help that a small publisher like Ignition won’t be treated on a level playing field with the larger publishers like Konami, Capcom and EA. It’s a pity too, because MS7 is a really fun game and SNK has made huge headway with this game in regards to making it accessible to all types of gamers rather than their core psycho audience, of which I am a proud member.MS7 is a great little action game, and its sliding difficulty level means that most anyone can pick it up and have fun with it. Combat School and POW collection are still there for the long time fans of the series to provide them with a nice challenge while their younger siblings or less experienced friends take on General Morden for the first time.
If Ignition can get the shelf space and some quality press, MS7 has the potential to be a DS sleeper hit and a great first glimpse into the SNK catalog for a lot of gamers. Will it be the best game people have played on the DS this year. Will they have fun with it even while being challenged? Yes, and that’s what counts.Appeal Factor: Above Average10. MiscellaneousOn one hand, this is the best MS since the third game in the series.
One the other hand, there are two big strikes against it that need to be addressed here. The first is that there is no multiplayer mode. There’s not even a linking of two carts to each other over wi-fi. This is a shame because multiplayer Metal Slug is a lot of fun as well as a source of the series’ appeal. The other big strike against this game is that it is coming to Xbox Live in the beginning of 2009 for a fraction of the cost of the DS game.
Now, for hardcore MS fans such as myself, that’s not a problem. I love having portable Metal Slug for the first time since the awesome titles for the Neo.Geo Pocket Colour, but most gamers will be better off going for the Xbox live version as it will be cheaper and just as good, and boasting a bigger screen to boot. If you DON’T have an Xbox, then yes, this is the way to go, but remember you’re paying for the portability and chance to play this game a few months early. It’s up to you if it’s worth more than doubling the Xbox Live purchase price it’ll have. The real wait and see will be if the XBL version has Combat School or if it’s just the main game you are buying. Warning: A non-numeric value encountered in /nfs/c12/h02/mnt/222827/domains/diehardgamefan.com/html/wp-includes/functions.php on line 64Alexander LucardAlexander Lucard was the Editor-in-Chief of Diehard GameFAN and Director of Operations for the InsidePulse network. He has since retired from writing, but clearly shows up now and again.
He has worked in video game journalism since 2002 and was also a paid consultant for Konami and The Pokemon Company. Alex has previously written for Tips N Tricks, Gamespot, White Wolf, TSR, Wizards of the Coast, Eden Studios, 411mania, Not a True Ending and more. His writing could also be found in the monthly periodicals Massive Online Gamer and Pokemon Collector Magazine.
Contents 'Metal Slug'The first Slug to appear in the series, it is also the most seen vehicle in all of their games. The SV-001 is a tank that features vulcan guns and a cannon firing powerful shells. Pressing the secondary weapon button while crouching will instead use the player's grenades.
Its sheer strength and weight can crush cars and knock infantry out of the way with ease.If equipped with shells, its cannon will fire at a faster rate and in a straight trajectory, which tears through some enemy vehicles with ease. However, collecting the NORM shell reverts the cannon back to the normal arc trajectory and power again.In the only starting from Mission 4, enemies will attempt to grab onto the SV-001. They can block the cannon (requiring three cannons to remove them), tear down the Vulcan off, or place a grenade inside the cockpit. Moving around will shake them off.While the SV-001 is usually gray, one variation is the. Unlike the regular SV-001, the Type-R moves faster, jumps higher, and does not take heavy recoil when hit.
The gold variant first appears in Mission 3 of, in Mission 1 of by riding on the and again in before the fight against the.Both the SV-001 and the Type-R are worth 300,000 points starting from Metal Slug X. All SV-001s are worth 10,000 points in the first game and 100,000 points in Metal Slug 2.Basically a camel equipped with a Vulcan strapped to it. This Slug is found in Mission 1 of /, and in Mission 4 of. It cannot be killed, and the camel will remain idle until you mount it again. It can engage in a just like the SV-001, but instead of exploding, it will run off screen, trampling any enemies caught in its path.In Metal Slug 2/X, the SV-Camel can be brought into Mission 2.
It doesn't mean much as it will stop on a pool of water to drink forcing the rider to dismount.The SV-Camel is worth 400,000 points in Metal Slug X. In Metal Slug 2, it is worth 100,000 points.SVX-15DThis Slug is a mecha in which the character pilots. The Slugnoid is equipped with a pair of dual Vulcan guns and a downward-facing cannon. The Slugnoid can jump higher and farther thanks to the boosters, and the vehicle's legs can avoid any low-rolling projectiles such as the Sarubia's and the Rebel infantryman's rolling grenades.
The ammunition varies, either standard cannon shells or walking, Iron Lizard-style bombs.However it can lose the Vulcan guns on the first two hits sustained, so be careful.The Slugnoid is worth 200,000 points starting from Metal Slug X. In Metal Slug 2, it is worth 100,000 points.SVF-07VThe first aerial vehicle to appear in the series. It is a VTOL jet sporting a Vulcan and Sidewinder missiles that are deployed from the bottom of the jet. Since this Slug can fly, the vehicle is very agile for avoiding enemy fire. The player can throw grenades out of the Flyer by landing on the ground and letting its canopy open.In Metal Slug X, the Slug Flyer is strong enough to carry an SV-001 on top.The Slug Flyer is worth 100,000 points.SVX-17MIt's a single-crewed minisub used for Regular Army personnel to go underwater. It's equipped with two 10mm Vulcans that fire sinking shots to hit enemies below and powerful torpedoes which create large shockwaves upon contact.
Like the its best advantage is mobility.It first appears in Mission 1 of. It also shows up in Mission 3 when taking the lower tunnel. It appears again in Mission 4 of.A freighter/fishing boat used by the Regular Army, rivaling the Rebel. It's capable of storing a reasonable amount of material, including a terrestrial Slug in its center.It only appears in Mission 1 of.It's similar to the, right down to the vulnerable operator. While the player can throw grenades on this Slug, it cannot jump and it is extremely slow.
This tamed elephant is given a pair of Vulcans guns, and two different 'trunk cannon' variants:. If it eats a box full of exaggeratedly-hot chili peppers, it will shoot out a fiery burst of flame when pressing the grenade button. Eating a car battery will give the elephant the ability to shoot a lighting bolt from its trunk.This Slug is only available in Mission 2 of if the player enters the 'Iceman' cave.The same as the SV-Camel and Elephant Slug, it does not protect the player from enemy fire, and one can only throw grenades as the secondary fire. The only difference between it and other animal Slugs is that it's faster and can jump higher and longer.
The Ostrich Slug can also turn around, although this action will make the player vulnerable for a few seconds until the ostrich finishes the turning animation.It appears in Mission 3 of by entering a descending chute in the first section. In, the Ostrich Slug replaces the Slugnoid Type-B in Mission 4.This mech is the Rebel Army's version of the Slugnoid. The LV Armor can double jump (thanks to booster unit on its back) by pressing the jump button again in midair.Unlike most Slugs, it is not equipped by a Vulcan. Instead, it uses special, such as the Flame Shot, Heavy Machine Gun, Drop Shot, etc., already equipped or picked up.
The LV Armor uses its claws as its melee, and can shoot a shell from its arm cannon.It appears in Mission 3 of, when taking any path except where the Ostrich Slug is found.It can also be found on the final mission when the spaceship is in self-destruction mode. This LV Armor comes equipped with the as a standard weapon and has only 10 units of ammunition that cannot be reloaded.The LV Armor is worth 300,000 points.SVX-22UGIt was originally designed to dig tunnels underground to sneak inside an enemy base unnoticed, but it has seen much action.Pressing the jump button jacks it up and it will stay in that position until you press the jump button again. Pressing the grenade button will make the vehicle extend its drill. The drill is very effective against, with a special killing animation for them (shown below), and especially provided you attack it with a drill and Vulcan combo. As with most Slugs, this vehicle is fitted with a pair of standard-issue Vulcans.It only appears in Mission 4 of, if one takes the alternative path at the Wine Cellar instead of taking the Warp Base that leads to the.SVH-03Although hard to control, its main advantage is that its Vulcan can turn a full 360°, unlike the ones on the Slug Flyer that have a limited firing arc. It also utilizes a huge unguided bomb designed to deliver heavy damage on impact.It only appears in 's Final Mission, with the player having a choice to choose between it and the.
Some carry Slug Copters if the player is in their jetpack.It was designed after the Martian invasion (the treason) and those vehicles were incorporated inside large rockets to chase the Martians (two per rocket). The basic weapon is located in the Astro Slug's nose, can equip new weapons on the left and right pods, and gain a pair of Vulcans. Its secondary fire are two rocket missiles fired at once. It has good maneuverability.If a weapon pod is destroyed, then the player is able to regain it with weapon pickups found throughout the level (for example, Heavy Machine Guns or Laser Guns). If destroyed, the player will have to discard it and have to use a jetpack and conventional weapons.
It cannot be re-obtained anywhere later in the level.The Astro Slug is found in the final mission of after fighting the.This vehicle is a WWII German motorcycle driven by a POW. It has no Vulcan attached, so the weapons are limited to whatever weapon the player has equipped.It is found in Mission 1 of.While it first appeared in and subsequent games as a vehicle of the Rebellion Army, the player can only rider it in Mission 2 of.The Bradley contains a Vulcan that becomes accessible once the player first enters the Slug. The other principal weapons are four cannons that drop missiles, two up or two down.Due to an in-game bug, it does not become at any point after being hit, making it very vulnerable.It's almost equal to the. Both are light tanks equipped with rockets and spiked bulldozer blades, with the armor focused into the front of the chassis resulting in a vehicle that has strong frontal defense at the expense of a weaker overall body. The best feature that it has is that the character has additional armor that is capable of resisting enemy fire. The T-2B Melty Honey does not possess this skill, nor does it possess the Vulcan cannon either.Like the Bradley, the Metal Claw lacks invincibility frames when damaged.This Slug is found in Mission 2 and Mission 5 of.
For Mission 2, it only appears in two-player.First used by the Rebellion Army for transporting soldiers, it appears in many games of the series. Like the Motorcycle, it is used for a short time in Mission 2 on. The only differences that it has are the driver and the color. Before the driver was a Rebel soldier, now he is a Regular Army prisoner. The original color was also replaced with a green color.Inspired by the that appeared in, it is a mechanical variant. The siren it has above means that it is an exploration vehicle (perfect for what happens in the fourth mission with zombies and mummies).
This vehicle is fitted with a pair of Vulcan guns, and it has a high jump.Like the animal Slugs, this machine can't protect the player from above or the sides and secondary fire is delegated to grenades.This Slug is found in Mission 4 of.The name says everything. Since this vehicle is not fitted with any weapons, the player uses their currently equipped weapon. Take care of enemy fire because this vehicle lacks protection from shots from above or behind.Pressing the grenade button makes this vehicle hit enemies with its front fork. Pressing the jump button jacks the machine up like the Drill Slug. To return to the floor, press jump again.This Slug is found in Mission 5 of.SVW-001This was created by engineers of the Regular Army who were fascinated with the LV Armors of the Rebel Army. It combines aspects of the with those of the.This Slug has legs that are useful for walking (obviously), but it moves slowly.
It has a single Gatling gun in one arm and a pile bunker in the other for melee combat. When turning, it'll swap the weapons between its armsThe Slug Gunner can return to the more traditional form of moving (like the SV-001) by holding the down button. It can move back and forward but not turn around.The Slug Gunner is found in Mission 1 and Mission 3 of. It is an unlockable Slug in once the card is found in the Dungeon and activated. The Slug Gunner is also available in.This spider-like Slug is armed with two Vulcan cannons which can move in a 360º degree angle, a bit like the add-on that the can obtain in. Also, instead of a cannon like an ordinary Slug, it is equipped with a harpoon, which can be fired from the top or bottom of the Slug.It is found in 's final mission during the subway section.TIAF600This vehicle was inspired by the Fiat 500 Topolino. It's basically a normal Fiat 500, but with a Vulcan cannon attached to the side and a concealed rocket launcher under the hood.
It's one of the fastest Slugs and can jump insanely high.It is found in at the start of the Final Mission.SV-001/III 'An unmanned, autonomous Slug created by the. It's a secret mini-boss in where it ran amok and was destroying everything in its path.A manned Black Hound is playable in by finding its card in Mission 5 and turning it on at the menu. The card replaces all SV-001s with the Black Hound. This Black Hound has a mortar but lacks the Vulcan and laser. The mortar fires an infinite amount of ammo.Like many animal Slugs, this vehicle consists of a donkey with two Vulcan Cannons and an extra cannon attachment - a strange type of wagon that has the same function of the cannon of the. Without this attachment you throw your normal grenades instead.It only appears in Mission 2 of.The Protogunner is one of the vehicles from. It is a prototype of the Slug Gunner but it has some major differences: it lacks arms but moves much more quickly than its finalized counterpart and it sports two Vulcan cannons on the sides (that can be, like Tarma' skill, by anyone) instead of the Gatling gun and pile bunker.
Plus it cannot crouch, double jump and more importantly, it doesn't have any kind of protection for the operator; the cannon however remains the same.It is used in Mission 3 of during the fight against the.The Protogunner is worth 300,000 points.The Slug Digger is a bizarre multi-purpose vehicle. This Slug is best described as a 'subterranean-flying-drill-helicopter-hybrid.' It has retractable drills on the left, right, and bottom sides, which are used to drill into the earth, and sports two Vulcan cannons, which can also be used to drill through things by firing bullets into the dirt. The player cannot get out of the Slug or use it for a suicide attack, thus, if the Slug Digger is destroyed, the player is killed. Its cannon shot is a mine that stays in place until an enemy touches it or it is shot.This Slug is only available during the final mission of, where it's used to burrow down into the ' underground hive.The Rootmars Slug lets the player ride Rootmars. He is equipped with two Vulcans (but only one is used in one-player mode) and his brain wave attack, useful for plowing through hordes of enemies. Unlike most Slugs, two players can ride the Rootmars at once.
He appears in the fourth mission of. If the player rides him, he, alongside with some Martians in Mini-UFOs, will save the player instead of Morden.This Slug is only found in. It is designed to move along railway lines. Apart from the usual Vulcan, the Slug itself has no cannon attachment. It does has the ability to attach four extra cannon carriages, which gives the Slug a huge firepower advantage over the other slugs. However, each one attached slows down the Slug's speed considerably, so you have to be careful about that.
The cannons themselves are also vulnerable to enemy fire and can be destroyed with a single shot. When crouching, the Slug's hatch opens up and the player can lob hand grenades.It is found in Mission 2 of and.The Slug Trolley is worth 300,000 points. Each surviving wagon is worth 100,000 points.The Slug Armor is basically an upgrade from the. The differences is that it now only uses an unlimited supply of machine gun ammo, instead of being allowed to equip different types of guns. It also has a cannon equipped to its back. The Slug Armor can also punch with either of its arms and use its rocket thrusters to move faster and ram enemy infantry.It is found Mission 3 of inside of a during the fight against the.
In, it instead swaps places with the Slugnoid in the same mission, and, in two player, is also found at the beginning of the Final Mission.The Slug Armor is worth 300,000 points.The appears in. It is the largest Slug to be created, but is very slow because of this.The Slug Gigant is equipped with only one Vulcan (or 2 Vulcans in ). By pressing the grenade button, it sweeps its arms up while simultaneously sending a green shockwave, which can do serious damage to any enemy vehicle that gets in its way. The player can position where the Slug can place this attack by holding either up or down. The Slug Giant's arms can be moved to protect from enemy projectiles.
The player can swing its arms to smack enemies and enemy vehicles off the sky. Its fee is used to stomp grounded troops.In co-op, both players use the Slug Gigant at once. Player 1 controls its feet, arms, shockwaves, and frontal Vulcan. Player 2 controls the shoulder Vulcan. Getting hit swaps the players' mech controls.It appears in Mission 6 of. It is noted that, for player one, the frontal Vulcan's bullets travels straight in Metal Slug 7 and arcs downwards in Metal Slug XX. With the exception of a specific mission, the Slug Gigant is required with the fight against the; no bonus points are given in the screen.The Golden Slug is a large, phoenix-shaped vehicle whose movement mimics the mannerisms of a bird.
It has missile salvos between its feathers. The Golden Slug also produces energy attacks either by opening its mouth to shoot a laser beam or gathering energy from its core and throwing it at an arc. Up to four soldiers pilot this Slug.The Golden Slug first appears in the as a cutscene element. It is playable in by earning unit parts at the Ultimate Mission mode.The Slug Attacker is a Slug Gunner whose only weapon is a large pile driver that can produce explosive impacts on its tip. The Slug can deform from human/attack mode and tank/defend mode depending on the enemy proximity. The Slug Attacker's main gimmick is survivability; it has a copious amount of health, can self-repair, its tank mode can deflect enemy attacks, and can counter in its human mode.The Slug Attacker is playable by unlocking at the appropriate Box Crank in.
The Blue Slug Attacker is accessible by purchasing Special Amber unit parts in the POW Shop.The Slug Defender is a Protogunner modified with electric attacks. The blue Slug Defender produces surges and short-range energy fields. The red Slug Defender produces surges, fires plasma balls, and generates moving energy fields.
Both Slugs can stun enemy units.The blue Slug Defender is playable by unlocking at the appropriate Box Crank in. The red Slug Defender is accessible by unlocking Special Molly either by purchasing unit parts in the Extra Shop and Rare Shop or using the Medal Crank.This lightweight but extremely shaky spherical Slug is armed with a double cannon on top. When closed, it can stomp on enemies or open up its sides to fire light orbs in a similar manner to the. The Ball Slug is invulnerable to enemy attacks when closed.The Ball Slug can be purchased at the Mars Shop in. The Ball Slug MKII and Golden Ball Slug are currently unavailable.A long version of the SV-001, the Slug Square replaces its Vulcan with Gatling guns. It has three cannons, one of the front and two on the sides, that have piercing shells.
The Slug Square has a flat roof so that Regular soldiers can fight on top of it.The Slug Square can be unlocked by purchasing unit parts in the Try Line Used Shop. The Slug Square MKII is currently unavailable.' Tandem Slug'The TS-001 is two separate Slugs in tandem, hence the name. The front Slug is called the Slug Puncher and uses its fists for close combat. The back Slug (that currently has no name) uses a file and a piercing front cannon for long range attacks. The Slug Puncher takes the front lines, and the back Slug fights after the first is destroyed.controls the TS-001.
An individual Slug Puncher with shockwave attacks controlled by an AI is also available.The TS-001 can be unlocked at the appropriate Box Crank inA hatchless Slug Gunner on treads, the Slug Rising's weapons include a Gatling gun, a pile driver, and rockets inside of its back. The front contains a cannon that opens up when the Slug Rising rises upwards. All attacks are plasma-based and are able to stun enemy units.The Slug Rising is playable by unlocking at the appropriate Step Up Crank in.The Tiger Slug is an armed tiger that accompanies wherever he goes. It is equipped with a Vulcan, a rocket launcher, and a mine launcher. Growl himself attacks alongside his tiger companion with his spear.
He can also feed it to enter enemy lines for a short time.The Tiger Slug is playable by unlocking Growl at the appropriate Step Up Crank in.The Giant Copter is a modified Slug Copter on top of a large mecha. It attacks by punching with its fists connected to elastic arms.
Its shoulder cannons fire gigantic, floating balls that delete projectiles and explode on contact. Contrary to its name, the Slug Copter is only used for to escape.The Coil Tank is a six-wheeled tank with a large battery and coils at the back. The large battery allows the Coil Tank to produce electric attacks. The tank's coils can be launched and be embedded in the ground which then electrify the surrounding area.The Coil Tank is playable by unlocking at the appropriate Step Up Crank in.This is a modified Slug Flyer piloted by the titular owner. It can shoot missiles from the sides and by the use of a Gatling type gun. The Flyer's four wings contain lasers at its ends, and these lasers combine into one large beam that can drag along the ground.
Ashley's red Slug Flyer's lasers instead combine and spread out in four different angles.This Slug Flyer is playable by unlocking at the appropriate Step Up Crank in. Her red Slug Flyer is playable by unlocking Special Ashley at the Medal Crank.The Tail Slug is a strange, quadruped vehicle with a weapons container at the end of the Slug's 'tail' (hence the name). The Tail Slug moves prone to the ground and lifts its middle up when attacking. The Tail Slug contains six missle launchers at the front, four launchers at the container's sides and a larger launcher inside the container.
All attacks leave electrical residue when the missiles h.